I think Ethereals would be fun, but I think the Satyr would make sense. Yeah you'd need lore, but not too hard I'd think. I could see them doing the Pandaren "choose a faction" as a small contingent rather than needing to worry about an entire race.
Ogre's are a possibility, but frankly I would get so tired of the voices and I really don't think another big race for the horde would make sense.
Naga would be fun, and I don't think I'd particularly care if they didn't show boots. pants could just look like a skirt type deal. Not like WoW boots don't look like nothing anyway.Dont care about new playable races that much, just hope for an update of existing models. They are so out dated its sad. And if you want to buy wow gold,check out http://www.pkpkg.com
Sunday, July 28, 2013
Tuesday, July 23, 2013
San Diego Comic Con 2013 Blizzard Licensing Panel now online
Wondering what was talked about at the SDCC 2013 Blizzard Licensing panel? The fine folks over at Blizzplanet have released a video recording of the entire panel from start to finish. Included in the discussion are new toys, statues, and upcoming books -- including the children's book Snowfight, written by Chris Metzen with illustrations by Wei Wang, that we mentioned last week.
The panel also included a fairly lengthy Q&A session that covered both licensed products and game questions as well. Q&A topics ranged from the future of beloved raid instances like Karazhan to the balance between including major events both in novels and in the game itself, as well as balance between PvP and PvE, among many other topics. There are also some funny moments like the video above, in which Chris Metzen deftly avoids spoiling the debut of the Warcraft movie teaser that was shown later on in another panel at the convention. Be sure to check out Blizzplanet's post for the full set of panel videos.[source]
More reading:
Best Website to Buy Wow gold with 10 Minutes Fast Delivery
The panel also included a fairly lengthy Q&A session that covered both licensed products and game questions as well. Q&A topics ranged from the future of beloved raid instances like Karazhan to the balance between including major events both in novels and in the game itself, as well as balance between PvP and PvE, among many other topics. There are also some funny moments like the video above, in which Chris Metzen deftly avoids spoiling the debut of the Warcraft movie teaser that was shown later on in another panel at the convention. Be sure to check out Blizzplanet's post for the full set of panel videos.[source]
More reading:
Best Website to Buy Wow gold with 10 Minutes Fast Delivery
Sunday, July 21, 2013
The raider of Frost Bomb ,living Bomb in world of warcraft
Frost Bomb: Places a Frost Bomb on the target. After 4 sec, the bomb explodes, dealing 4600 [+ 344.68% of SpellPower] Frost damage to the primary target, and 2301 [+ 172.5% of SpellPower] Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste. This spell is strongest when it can hit 5 or more targets with the explosion.
Living Bomb: The target becomes a Living Bomb, taking 4288 [+ 321.44% of SpellPower] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [0.10000000000000001 * 4288 ( + 321.44% of SpellPower)] Fire damage to the target and all other enemies within 10 yards. Limit 3 targets. This spell is strongest when applied to 1 or 2 targets. This spell has a 1.0 sec global cooldown.
Nether Tempest: Places a Nether Tempest on the target which deals 3900 [+ 292.32% of SpellPower] Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards.This spell is strongest when applied to 3 or 4 targets.
- Tooltip changes.
Temporal Shield: Envelops you in a temporal shield for 4 sec, reducing all damage taken by 15%. 100% of the damage taken while shielded will be healed back over 6 sec. This spell is usable while stunned, frozen, incapacitated, feared or asleep, and is not on the global cooldown.
- Woot defensive buff!
Mastery: Frostburn: All your spells deal 2% increased damage against Frozen targets Fingers of Frost now increases the damage of Ice Lance by an additional 16%, and Brain Freeze increases the damage of the instant Frostfire Bolt by 2%. Increases the damage done by your Water Elemental by 2%.
For more wow raider, skill and world of warcraft gold,check out http://www.pkpkg.com
Living Bomb: The target becomes a Living Bomb, taking 4288 [+ 321.44% of SpellPower] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [0.10000000000000001 * 4288 ( + 321.44% of SpellPower)] Fire damage to the target and all other enemies within 10 yards. Limit 3 targets. This spell is strongest when applied to 1 or 2 targets. This spell has a 1.0 sec global cooldown.
Nether Tempest: Places a Nether Tempest on the target which deals 3900 [+ 292.32% of SpellPower] Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards.This spell is strongest when applied to 3 or 4 targets.
- Tooltip changes.
Temporal Shield: Envelops you in a temporal shield for 4 sec, reducing all damage taken by 15%. 100% of the damage taken while shielded will be healed back over 6 sec. This spell is usable while stunned, frozen, incapacitated, feared or asleep, and is not on the global cooldown.
- Woot defensive buff!
Mastery: Frostburn: All your spells deal 2% increased damage against Frozen targets Fingers of Frost now increases the damage of Ice Lance by an additional 16%, and Brain Freeze increases the damage of the instant Frostfire Bolt by 2%. Increases the damage done by your Water Elemental by 2%.
For more wow raider, skill and world of warcraft gold,check out http://www.pkpkg.com
Thursday, July 18, 2013
Patch 5.4 PTR: Raid testing for Friday, July 19
If you're looking for more fun on the PTR, how does some raid testing sound? Two more bosses will be available for raid testing tomorrow morning and afternoon -- the Spoils of Pandaria encounter, and Thok the Bloodthirsty. Please note that Thok may be removed or replaced with another encounter in the event of bugs -- last week, Thok was scheduled to be tested, but removed shortly after the schedule was posted.For more on wow gold,and world of warcraft news,check out http://www.pkpkg.com
Keep in mind that PTR bosses are open for testing purposes, and leave your feedback in the appropriate threads when you're done beating them up! Also keep in mind that these are PTR bosses, so mechanics and the fights themselves may change as the PTR progresses. And if you're worried about finding a group, don't be! It's not at all uncommon to find a group just by sticking around in the chat channels and asking around. And don't worry about your gear, either -- gear is scaled in the raid zones for the purposes of testing. Follow after the break for all the details.
Tuesday, July 16, 2013
Whats wrong with my fury warrior in world of warcraft?
Hello, please help me, im desperate! to get high dps, i have done everything i don’t know what i am doing wrong,
i just cant get past 30k dps and i have an item lvl of 485, which i find ridiculous, i really hate my character, im ALWAYS the lowest dps on LFR, raids, dungs, omg i just completely suck!here is my character!

And my rotations are
but TBH i dont understand them well, can someone explain when to use them??
Rankings are based on the following priorities:
1) Berserker Rage if not already enraged
2) Bloodthirst
3) Colossus Smash
4) Execute if boss < 20% health
5) Raging Blow
6) Wild Strike (On Bloodsurge Proc)
7) Heroic Strike only as a rage dump when rage above 80
Cooldown Priorities:
1) Heroic Leap when Colossus Smash debuff up
2) Recklessness
3) Dragon Roar
4) Battle Shout only when 70 rage or less
5) Heroic Throw
please guys help me.The help will get free wow gold.
[source]
i just cant get past 30k dps and i have an item lvl of 485, which i find ridiculous, i really hate my character, im ALWAYS the lowest dps on LFR, raids, dungs, omg i just completely suck!here is my character!

And my rotations are
but TBH i dont understand them well, can someone explain when to use them??
Rankings are based on the following priorities:
1) Berserker Rage if not already enraged
2) Bloodthirst
3) Colossus Smash
4) Execute if boss < 20% health
5) Raging Blow
6) Wild Strike (On Bloodsurge Proc)
7) Heroic Strike only as a rage dump when rage above 80
Cooldown Priorities:
1) Heroic Leap when Colossus Smash debuff up
2) Recklessness
3) Dragon Roar
4) Battle Shout only when 70 rage or less
5) Heroic Throw
please guys help me.The help will get free wow gold.
[source]
Legendary Shoulder enchants for all casters in world of warcraft
New in 5.4! Legendary Shoulder enchants for all casters!
Embossment of the Wisps
+400 Int
+245 Mastery
You are able to cast while moving. Casting while moving will incur a 20% movement speed reduction for 8 seconds. This effect stacks up to 3 times.
The legendary quest line could have you collect 50x [Garrosh's used Tissues] which will have a 5% drop rate on the final boss of SoO.
Comparing the utilization of multiple specs between a pure dps class vs. a hybrid class isn't exactly a fair match-up, but the switch from ele to enh would be the comparison for argument's sake, not resto. The switch in that case is fairly drastic though (without even mentioning the added gearing requirement) with the change from ranged to melee (melee-ish i guess) and I wouldn't expect a wow gold player to make that switch unless they were confident with it.
Switching from one ranged spec to another ranged spec that has an advantage over the other for a certain encounter makes sense and is the benefit we get of being a pure dps class, not the burden imo. I stopped raiding as Ret simply because of how stagnant and boring that playstyle was to me with no other option available for DPSing. To some of my guildies it's the most fun they ever have playing wow, raiding as ret. So like I said, to each his own. I get bored with a spec after a few weeks to a month so I switch as often as possible to keep things interesting and the idea that different encounters be tailored to different playstyles plays right up my alley. If you want to play one spec from now until the end of the world...of warcraft (south park ftw.) more power to ya.
All this being said I don't want to sound like a white knight for KJC nerfs. I think there is a better solution. I'm on board with revamping our lvl 90 talent tier though. The idea of trying to get warlocks to choose a talent other than KJC by nerfing it like that doesn't solve the problem. It makes all the locks end up playing Demo to compensate which is a worse trade-off.
Pre-nerf: All locks take KJC, but all three specs are represented fairly evenly throughout a tier.
Post-nerf: All locks still probably take the post-nerf KJC, but only Demo is represented throughout a tier except for niche, patchwerk style fights.
Of those two, the first seems to me like the better place to be from a design standpoint. Still not ideal, but that's due to the underwhelming alternatives in that lv 90 tier. [source]
Embossment of the Wisps
+400 Int
+245 Mastery
You are able to cast while moving. Casting while moving will incur a 20% movement speed reduction for 8 seconds. This effect stacks up to 3 times.
The legendary quest line could have you collect 50x [Garrosh's used Tissues] which will have a 5% drop rate on the final boss of SoO.
Comparing the utilization of multiple specs between a pure dps class vs. a hybrid class isn't exactly a fair match-up, but the switch from ele to enh would be the comparison for argument's sake, not resto. The switch in that case is fairly drastic though (without even mentioning the added gearing requirement) with the change from ranged to melee (melee-ish i guess) and I wouldn't expect a wow gold player to make that switch unless they were confident with it.
Switching from one ranged spec to another ranged spec that has an advantage over the other for a certain encounter makes sense and is the benefit we get of being a pure dps class, not the burden imo. I stopped raiding as Ret simply because of how stagnant and boring that playstyle was to me with no other option available for DPSing. To some of my guildies it's the most fun they ever have playing wow, raiding as ret. So like I said, to each his own. I get bored with a spec after a few weeks to a month so I switch as often as possible to keep things interesting and the idea that different encounters be tailored to different playstyles plays right up my alley. If you want to play one spec from now until the end of the world...of warcraft (south park ftw.) more power to ya.
All this being said I don't want to sound like a white knight for KJC nerfs. I think there is a better solution. I'm on board with revamping our lvl 90 talent tier though. The idea of trying to get warlocks to choose a talent other than KJC by nerfing it like that doesn't solve the problem. It makes all the locks end up playing Demo to compensate which is a worse trade-off.
Pre-nerf: All locks take KJC, but all three specs are represented fairly evenly throughout a tier.
Post-nerf: All locks still probably take the post-nerf KJC, but only Demo is represented throughout a tier except for niche, patchwerk style fights.
Of those two, the first seems to me like the better place to be from a design standpoint. Still not ideal, but that's due to the underwhelming alternatives in that lv 90 tier. [source]
Sunday, July 14, 2013
How does one about purifying themselves in World of Warcraft
Every Pkpkg player started with 75 Corruption and this appears as an energy bar toward the bottom of your screen. The more stacks of Corruption we get, the less damage we put onto the Amalgam. When we have 0 Corruption, we become completely Purified. It's divided into 4 sections. You'll gain Corruption in chunks of 25.
One key ability that the Amalgam has is called Blind Hatred. Those of you that fought Halion back in Ruby Sanctum might be familiar with those. The Amalgam emits a beam and will rotate either clockwise or counterclockwise. Anyone caught by is takes 400000 Shadow damage per second. So don't get caught!
Players can interact with the Purifying Light (below screenshot) spawns around the room to look within. When we look within, we enter our own phase and tackle a role-specific task. Each role gets it's own set of tasks that they need to do in order to completely cleanse the Corruption from their system. Once the player is purified, they get a bonus (for example, healers receive a 30% healing increase to their output while DPS players will be able to deal full damage to the Amalgam similar in concept to Primordius).[source]
One key ability that the Amalgam has is called Blind Hatred. Those of you that fought Halion back in Ruby Sanctum might be familiar with those. The Amalgam emits a beam and will rotate either clockwise or counterclockwise. Anyone caught by is takes 400000 Shadow damage per second. So don't get caught!
Players can interact with the Purifying Light (below screenshot) spawns around the room to look within. When we look within, we enter our own phase and tackle a role-specific task. Each role gets it's own set of tasks that they need to do in order to completely cleanse the Corruption from their system. Once the player is purified, they get a bonus (for example, healers receive a 30% healing increase to their output while DPS players will be able to deal full damage to the Amalgam similar in concept to Primordius).[source]
Thursday, July 11, 2013
Orcs Must Die 2 has added Steam Workshop functionality today
From the joystiq news:
Orcs Must Die 2 has added Steam Workshop functionality today, allowing war mages to share custom weaponry and traps, modified from existing in-game items, through Steam. Players can also create and share their own custom onslaught levels by modifying creature behavior and sets today.
Developer Robot Entertainment also revealed Steam Trading Cards would be added to Orcs Must Die 2 "soon."
Orcs Must Die 2, a tower defense game where players must set traps to combat encroaching waves of orcs, launched a year ago on Steam with an emphasis on co-op – the biggest requested feature following the launch of the first game. It's a game our review said is an improvement upon the original in almost every single way.
Hopefully this will make way for custom maps as well. If ever there was a reason to reinstall this game, custom maps would totally be it. :D And more other game news,especially the world of warcraft game,or you will buy wow gold,you can click http://www.pkpkg.com.
Friday, July 5, 2013
Neverwinter has restored much of its former glory
Neverwinter has restored much of its former glory
One hundred years have passed since the Spellplague forever changed the magical and mysterious lands of Faerun. Mighty empires fell and great cities toppled, leaving only monster-haunted ruins and survivors struggling to rebuild.
The city of Neverwinter, the Jewel of the North, seemed blessed by the gods. While the rest of the Sword Coast was devastated by the event, Neverwinter survived largely intact. But this was only a temporary reprieve from its inevitable doom. If you don’t know how to rebuild it, you can give Neverwinter gold to a friend and ask him to help you out! Nearly 75 years later, a volcanic eruption rained fire, ash and molten fury upon the city, annihilating everything in its wake.
Today, Neverwinter has restored much of its former glory. Lord Neverember of Waterdeep has taken the city under his protection and put forth a call to all adventurers and heroes of the Savage North to help rebuild Neverwinter in the hopes that one day he can lay claim to her throne and crown. But evil forces conspire in the dark places of the world, seeking to undermine all.
One hundred years have passed since the Spellplague forever changed the magical and mysterious lands of Faerun. Mighty empires fell and great cities toppled, leaving only monster-haunted ruins and survivors struggling to rebuild.
The city of Neverwinter, the Jewel of the North, seemed blessed by the gods. While the rest of the Sword Coast was devastated by the event, Neverwinter survived largely intact. But this was only a temporary reprieve from its inevitable doom. If you don’t know how to rebuild it, you can give Neverwinter gold to a friend and ask him to help you out! Nearly 75 years later, a volcanic eruption rained fire, ash and molten fury upon the city, annihilating everything in its wake.
Today, Neverwinter has restored much of its former glory. Lord Neverember of Waterdeep has taken the city under his protection and put forth a call to all adventurers and heroes of the Savage North to help rebuild Neverwinter in the hopes that one day he can lay claim to her throne and crown. But evil forces conspire in the dark places of the world, seeking to undermine all.
Easier to deck your character out in some pretty fantastic gear In patch 5.4
Easier to deck your character out in some pretty fantastic gear In patch 5.4
In patch 5.4, it's going to be a little easier to deck your character out in some pretty fantastic gear. According to the patch notes, all item enhancements from Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests will be able to be applied to any piece of gear, regardless of item level. What does that mean for an aspiring alt? It means that all that wonderful heirloom gear you've managed to acquire over the years can finally be enchanted.
There are limits to these enchantments, however, so don't bust out the Mongoose for your max-level character just yet. Although high-level enchantments applied to items equipped by low-level players will have their power scaled down to be more appropriate for that level range, low level enhancements will not scale up beyond their intended level range. In other words, it appears as though the enhancements aren't exactly scalable.
From what can be gathered so far from the patch notes, it appears as though you'll be able to simply enchant your gear as you go. If you use a high-level enchant, it'll be scaled down to you. Wow gold players looking for a way to improve their heirloom quality gear now have a method of doing so. Although the patches notes aren't 100% clear on this mechanic, we'll know more once patch 5.4 hits the PTR servers
In patch 5.4, it's going to be a little easier to deck your character out in some pretty fantastic gear. According to the patch notes, all item enhancements from Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests will be able to be applied to any piece of gear, regardless of item level. What does that mean for an aspiring alt? It means that all that wonderful heirloom gear you've managed to acquire over the years can finally be enchanted.
There are limits to these enchantments, however, so don't bust out the Mongoose for your max-level character just yet. Although high-level enchantments applied to items equipped by low-level players will have their power scaled down to be more appropriate for that level range, low level enhancements will not scale up beyond their intended level range. In other words, it appears as though the enhancements aren't exactly scalable.
From what can be gathered so far from the patch notes, it appears as though you'll be able to simply enchant your gear as you go. If you use a high-level enchant, it'll be scaled down to you. Wow gold players looking for a way to improve their heirloom quality gear now have a method of doing so. Although the patches notes aren't 100% clear on this mechanic, we'll know more once patch 5.4 hits the PTR servers
Wednesday, July 3, 2013
Community Spotlight: Fan Art by Leonardo a.C.
In light of what’s in store in the upcoming Patch 5.4, it seemed fitting that we discovered digital artist Leonardo a.C. and his detailed creation titled “Orgrimmar: Horde Territory.” We were immediately taken by the size and complexity of this impressive piece, and reached out to Leonardo to learn a bit more about his background and work.
Crithto: How long have you been an artist?
Leonardo a.C.: Thank you for calling me an artist! I don’t have any formal training in art. I’m just very passionate about what I do. For as long as I can remember, I’ve been playing with various mediums such as Play-Doh, clay, cardboard, pencils, acrylic, oil painting, et cetera. Thanks to a twist of fate, I’ve been happily working in the CG industry for about 7 years now, mainly focusing on architectural visualization. So finally, after walking this long road, the time I’ve invested has granted me the knowledge and experience to make great things. :D
Crithto: The “Orgrimmar: Horde Territory” piece is beautifully detailed and looks like you put in a lot of time to create it. What inspired you?
Leonardo a.C.: You are right, I have invested a lot of time in creating this piece, and it was worth every second! I think the inspiration came from many of the movies I love such as The Lord of the Rings, A Nightmare Before Christmas, Brave, Rango, Star Wars, and many more, as well as from CG cinematics in video games—especially made by Blizzard. They are so good! Actually, I’m still amazed by the Warcraft III cinematics. I remember thinking at the time that they were the greatest things I had ever seen. So every time I fly over Kalimdor, Eastern Kingdoms, Pandaria, Northrend, or Outland, I lose myself contemplating all those beautiful structures and environments. I find myself wondering, “How would they look if they were real?”
Crithto: How long did it take you to create it?
Leonardo a.C.: All told, it took me about 20 days to create this piece, working an average of 4 to 6 hours a day.
Crithto: What was your biggest challenge?
Leonardo a.C.: Actually, I don’t have a super computer, so my biggest challenge was trying not to run out of memory while keeping all of the details in the scene. I used an Intel Core i7 with 6GB of RAM.
Crithto: Are you working on any other World of Warcraft–themed art that we can look forward to?
Leonardo a.C.: Absolutely! My head is full of cool ideas I’d love to create. Right now, I’m working on a 3D rendering of “The Court of the Sun,” which is found in Silvermoon City. It’s gonna be awesome! I’m also working on a short illustrated tale of the Culling of Stratholme, so please stay tuned. ;)original
Crithto: How long have you been an artist?
Leonardo a.C.: Thank you for calling me an artist! I don’t have any formal training in art. I’m just very passionate about what I do. For as long as I can remember, I’ve been playing with various mediums such as Play-Doh, clay, cardboard, pencils, acrylic, oil painting, et cetera. Thanks to a twist of fate, I’ve been happily working in the CG industry for about 7 years now, mainly focusing on architectural visualization. So finally, after walking this long road, the time I’ve invested has granted me the knowledge and experience to make great things. :D
Crithto: The “Orgrimmar: Horde Territory” piece is beautifully detailed and looks like you put in a lot of time to create it. What inspired you?
Leonardo a.C.: You are right, I have invested a lot of time in creating this piece, and it was worth every second! I think the inspiration came from many of the movies I love such as The Lord of the Rings, A Nightmare Before Christmas, Brave, Rango, Star Wars, and many more, as well as from CG cinematics in video games—especially made by Blizzard. They are so good! Actually, I’m still amazed by the Warcraft III cinematics. I remember thinking at the time that they were the greatest things I had ever seen. So every time I fly over Kalimdor, Eastern Kingdoms, Pandaria, Northrend, or Outland, I lose myself contemplating all those beautiful structures and environments. I find myself wondering, “How would they look if they were real?”
Crithto: How long did it take you to create it?
Leonardo a.C.: All told, it took me about 20 days to create this piece, working an average of 4 to 6 hours a day.
Crithto: What was your biggest challenge?
Leonardo a.C.: Actually, I don’t have a super computer, so my biggest challenge was trying not to run out of memory while keeping all of the details in the scene. I used an Intel Core i7 with 6GB of RAM.
Crithto: Are you working on any other World of Warcraft–themed art that we can look forward to?
Leonardo a.C.: Absolutely! My head is full of cool ideas I’d love to create. Right now, I’m working on a 3D rendering of “The Court of the Sun,” which is found in Silvermoon City. It’s gonna be awesome! I’m also working on a short illustrated tale of the Culling of Stratholme, so please stay tuned. ;)original
Extreme Escape is another Room Escape game from Escape Games 24.
Extreme Escape is another Room Escape game from Escape Games 24.
You start in this game locked in a freezer with nothing but a lighter and need to escape by finding clues and solving puzzles.
Have fun!
By White Wolf




current rating 2.08
You start in this game locked in a freezer with nothing but a lighter and need to escape by finding clues and solving puzzles.
Have fun!
By White Wolf





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